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private java private java It is called after the stop() method. Users may reload the applet later, but if they do it will be as if they've never seen it before. All variables, static, member, local or otherwise will be initialized to their initial state. If you have any final cleanup to do (for instance sending output back to the httpd server) do it here. public void destroy() { theList.

private java addItem("destroy event"); } update The update() method is called automatically by the system when ????. It's often overridden when you want to use offscreen Images to avoid flicker. public void update(Graphics g) { theList.addItem("update event"); } mouseUp The mouseUp() method is called whenever the mouse button is released in your applet. In most cases this is the event you'll want to watchout for, not mouseDown.

private java A button is typically highlighted when the mouse button is pressed on it, but it is not activated till the user releases the mouse button. This gives the user a chance to change their mind by moving the cursor off the object without releasing it. The exception would be when you want an action to continue as long as the mouse button is held down, a fast forward button on a movie playing applet for instance. mouseUp() methods also receive the coordinates of the point where the mouse was released. public boolean mouseUp(Event e, int x, int y) { theList.

private java addItem("mouseUp event at (" + x + "," + y + ")"); return false; } mouseDown The mouseDown() method is called whenever the mouse button is pressed in your applet. In most cases you'll want to wait for a mouseUp before taking any action though. mouseDown() methods also receive the coordinates of the point where the mouse was released. public boolean mouseDown(Event e, int x, int y) { theList.addItem("mouseDown event at (" + x + "," + y + ")"); return false; } mouseDrag mouseDrag() methods occur when a user moves the mouse while holding down the mouse button.

private java

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private java