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private java private jsp private java private jsp intValue(); } repaint(); } public void paint(Graphics g) { g.setColor(Color.black); g.drawRect(0, 0, AppletWidth-1, AppletHeight-1); for (int i=0; i < numberRectangles; i++) { RectTop = Randomize(AppletHeight); RectLeft= Randomize(AppletWidth); RectHeight = Randomize(AppletHeight - RectTop); RectWidth = Randomize(AppletWidth - RectLeft); RectColor = new Color(Randomize(255),Randomize(255),Randomize(255)); g.setColor(RectColor); g.

private java private jsp fillRect(RectLeft, RectTop, RectWidth-1, RectHeight-1); } } private int Randomize(int range) { double rawResult; rawResult = Math.random(); return (int) (rawResult * range); }} That's all for now, but we'll return to Mondrian at the end of this chapter when we add threading, and show how to draw rectangles continuously.Exercises For the artistically inclined: write a version of Mondrian that draws pictures that are more believably in the style of Piet Mondrian. You should probably restrict your color choices and not allow rectangles to overlap.Drawing LinesThe awt contains several graphics primitives.

private java private jsp Rectangles are one and we've pretty much beaten them into the ground in the previous section. Lines are another. Within a graphics context there is one key line drawing method, drawLine(int x1, int y1, int x2, int y2). This method draws a straight line between the point (x1, y1) and the point (x2, y2). Here's a simple applet that draws a line diagonally across the applet frame:import java.

private java private jsp applet.Applet; import java.awt.*; public class SimpleLine extends Applet { int AppletHeight, AppletWidth; public void init() { Dimension d = size(); AppletHeight = d.height; AppletWidth = d.

private java private jsp

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private java private jsp