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web site development web site development black); g.drawRect(0, 0, AppletWidth-1, AppletHeight-1); for (int i=0; i < numberRectangles; i++) { RectTop = Randomize(AppletHeight); RectLeft= Randomize(AppletWidth); RectHeight = Randomize(AppletHeight - RectTop); RectWidth = Randomize(AppletWidth - RectLeft); RectColor = new Color(Randomize(255),Randomize(255),Randomize(255)); g.setColor(RectColor); g.fillRect(RectLeft, RectTop, RectWidth-1, RectHeight-1); } } private int Randomize(int range) { double rawResult; rawResult = Math.random(); return (int) (rawResult * range); }} That's all for now, but we'll return to Mondrian at the end of this chapter when we add threading, and show how to draw rectangles continuously.

web site development Exercises For the artistically inclined: write a version of Mondrian that draws pictures that are more believably in the style of Piet Mondrian. You should probably restrict your color choices and not allow rectangles to overlap.Drawing LinesThe awt contains several graphics primitives. Rectangles are one and we've pretty much beaten them into the ground in the previous section. Lines are another.

web site development Within a graphics context there is one key line drawing method, drawLine(int x1, int y1, int x2, int y2). This method draws a straight line between the point (x1, y1) and the point (x2, y2). Here's a simple applet that draws a line diagonally across the applet frame:import java.applet.Applet; import java.

web site development awt.*; public class SimpleLine extends Applet { int AppletHeight, AppletWidth; public void init() { Dimension d = size(); AppletHeight = d.height; AppletWidth = d.width; } public void paint(Graphics g) { g.drawLine(0, 0, AppletWidth, AppletHeight); }} Graphing FunctionsWe're now going to demonstrate the use of the drawLine() method to draw considerably non-straight figures.

web site development

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web site development